godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Vulkan: VoxelGI does not take SpatialMaterial UV scale/offset into account in reflection
- Incoherent behavior of `Array.min()` and `Array.max()` with `NAN`s
- HTTPRequest file is corrupted occasionally
- Nuget packages FileNotFoundException
- Reflections from a probe look correct in scene editor but break / look scrambled in VR
- Undo does not work in inspector if script editor is showing
- [3.x] Convert TSCN files into binary .scn on export by default
- KinematicCollision much less accurate in GodotPhysics compared to Bullet
- `OS.execute()` does not work with `xcopy` on Windows (release exports only)
- use scons compiler R_AARCH64_LD64_GOTPAGE_LO15 errors
- Docs
- C++ not yet supported