godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1117 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- 3.2 RC1 Transparent material appear opaque when opaque prepass used [GLES2]
- Dictionary exporting not showing default value
- Reparenting node in Area.body_entered causes crash
- Tilemap world_to_map() does not get the correct tile in combination with Raycast2D
- [3.x] You can override the new method to return a different object
- Transform notifications (NOTIFICATION_TRANSFORM_CHANGED) are no longer received once a Tween has been used
- Shadows are bugged with tiles in tilemaps
- Vulkan: GIProbe Reflection does not take sky into account
- Snapping Controls margins doesn't work after rotating their Rect
- Viewport doesn't resize with XFCE when using maximize button or using docking feature
- Docs
- C++ not yet supported