godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- `OS.get_window_safe_area()` returns incorrect values for iPhone 8 and iPhone X on iOS
- Physics Error 3D (RigidBody): Condition "Math::is_nan(v.x)" is true/"Math::is_inf(v.x)" is true.
- Missing mapping for PS4 touchpad button and possibly others like XboxOne elite paddles
- Modifying tile atlas texture will sometimes reset the selected source
- Method/PropertyTweener lost ability to follow values in 4.0
- Adding transpose properties to Vector2, Vector3, Vector2i, and Vector3i
- Add state transition signals to AnimationNodeStateMachinePlayback
- Add a project setting to adjust VoxelGI dynamic oversampling
- AnimationPlayer `RESET` track is not created (or properties added) if used Right Click `Insert Key` in timeline.
- "MOUSE_MODE_CAPTURED" Majorly reduces mouse sensitivity and causes "Jittery" movement for fps games
- Docs
- C++ not yet supported