godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- call_deferred does not take a reference to self causing occasional SEGFAULT in release
- Child in ScrollContainer can be moved when its size is not bigger than the ScrollContainer's size
- multiple Polygon2D with shared edges don't render properly
- Indentation errors loading space indented project into tab indented editor
- parsing a json will pass the json non fatal parse error in the debug
- RigidBody2D rotates on collision in 3.2, works fine in 3.1
- Editing values inside a sub-inspector cannot be undone if the sub-inspector gets hidden
- viewport texture transparency glitch if use panorama_sky from this viewport.
- GLES3: Blit render target with appropriate texture filter.
- Infinite loop in Physics2DServerSW::_update_shapes with Multi-Threaded physics
- Docs
- C++ not yet supported