godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- `ResourceSaver.save` error in tool script: `get_multiple_md5: Condition ' !f ' is true.`
- Indentation errors loading space indented project into tab indented editor
- parsing a json will pass the json non fatal parse error in the debug
- RigidBody2D rotates on collision in 3.2, works fine in 3.1
- [3.x] GLES3: Blit render target with appropriate texture filter.
- Infinite loop in Physics2DServerSW::_update_shapes with Multi-Threaded physics
- Using `discard` in a shader has different outcome depending on where it is placed
- 3.2 RC1 Transparent material appear opaque when opaque prepass used [GLES2]
- Dictionary exporting not showing default value
- Reparenting node in Area.body_entered causes crash
- Docs
- C++ not yet supported