godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Godot Physics performance drop on ConvexPolygonShape RigidBody contact
- area2d collisionshape2d disabled can not use normally under editable children mode
- Editor uses CPU time in the background due to the audio server being kept active
- When importing mesh objects as seperate files, gltf filename should not be included in the name (godot 3.3+, godot 4+)
- Assets inside a .pck file created from one project becomes null when imported in another project
- Add `make unique` and `revert to default` buttons on inherited animations
- Cylinder shape collision issues with GodotPhysics
- No FPS with Android-One-Click-Deploy on Windows
- [3.x] Add an option to update shadow maps less often
- Export that had, but no longer has, C# scripts fails
- Docs
- C++ not yet supported