godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Lights with energy set to 0 are not culled from rendering (GLES3 + GLES2)
- `KinematicBody2D.is_on_floor()` returns `false` when body is on the floor and moving parallel to the floor
- Shadow flickering with TileMaps, and CanvasModulate
- Spinbox is missing Font Theme Override
- Print more messages
- Display emission on unshaded materials
- Mipmap generation breaks at very low resolutions
- The distraction-free mode of the script editor does not save your state.
- Async signal handler causes error "Attempted to convert an unmarshallable managed type to Variant. Name: 'Task`1'"
- godot crashes without warning when importing an mp3 file
- Docs
- C++ not yet supported