godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- [3.x] Passing 64 bit integers in Array (Variant) to C# truncates the numbers
- Occasional severe visual artefacts when using glow on integrated AMD GPU.
- resource_name and resource_path = empty strings
- Editor Camera2D `current` outline disappearing when zooming out
- Inconsistent style between design time and runtime in Panel
- [GodotPhysics] CharacterBody3D gets stuck on flat ends of static cylinders
- Exported mono game only works on Windows; HTML5 crashes, macOS has graphic issues and/or locks up
- Lights with energy set to 0 are not culled from rendering (GLES3 + GLES2)
- `KinematicBody2D.is_on_floor()` returns `false` when body is on the floor and moving parallel to the floor
- Shadow flickering with TileMaps, and CanvasModulate
- Docs
- C++ not yet supported