godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1113 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Improve PCK loading filename handling
- Extract 2D debug collision drawing from `CollisionShape2D` to `CollisionObject2D`
- duplicate symbol error when i use platform=javascript module_mono_enabled=yes
- MeshInstance2D (with ArrayMesh) disappears randomly when camera moves past a certain X / Y coordinate
- Godot 4.0 crashes when enabling use_xr on viewport
- CharacterBody3D doesn't interact with RigidBodies due to the removal of infinite inertia
- Launching a game with Windows Mixed Reality as the OpenXR Runtime gives a misleading error.
- Godot does not report self referencing error on steam version.
- setget called on ready for exported array but not for simple var
- [3.x] [Bullet] RayCast pointing at SoftBody freezes game (no scripting involved)
- Docs
- C++ not yet supported