godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- `clamp*` inconsistency when min > max
- [3.x] Rendering thread synchronization in Particles (GLES3)
- dFdx and dFdy behave in reverse
- [3.x] Add an option to clamp HDR exposure to reduce environment fireflies
- [3.x] Fixed potential cyclic resource inclusion message for cs files
- Tweak AudioStreamPlayer3D attenuation filter to be less aggressive
- Vulkan: Tilesets light occlusion leaks
- Vulkan: SDFGI and the use of an Orthogonal Camera generates some artifacts on screen
- Android 3d game hangs on startup for a few minutes with gles3 on godot 3.3.4 and later when a 3d object is present on screen.
- TrayBroker class for interaction with desktop services
- Docs
- C++ not yet supported