godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- [Bullet] Inaccurate behaviour of 3D KinematicBody move_and_slide_with_snap on vertical moving platform.
- iOS uses more RAM than other platforms when using large AtlasTextures
- Vsync with compositor causes FPS fluctuation when maximized on 144Hz monitor
- is_rel_path returns true for an empty string
- Removing and adding lots of sprites is very slow if done in the same tick
- Make upgrading Godot remove existing .mono and .import directories.
- Input.is_action_pressed() still returns true after Cmd-Tab and releasing the key
- Vulkan: Some MeshInstances that are children of a Skeleton are invisible; Were visible in 3.2
- Godot Editor and game freezes when using .gdns file
- Text in the help section of the editor doesn't scale with font settings
- Docs
- C++ not yet supported