godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Area2D body_entered signal is generated incorrectly if a body is moved prior to scene initialization
- Material "Unshaded" flag is not unshaded on mobile device
- [3.5] Mesh merging docs unclear; Doesn't properly restore materials
- [Qodot] Godot crashes with a stack trace when building a map with large amount of textures
- unbreak OS_Unix::get_executable_path() on OpenBSD
- Mesh with blendshapes flickers explosion shapes when there exists other mesh instance
- HTML5 Exports Crash on iOS Devices with 1GB of RAM
- `warp_mouse()` function does not trigger `mouse_entered` signal on Controls on macOS
- Executing function on freed object crashes Godot
- Control size is updated after viewport emit changed_size signal.
- Docs
- C++ not yet supported