godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Show a GUI alert when crashing on desktop platforms
- Deleting / detaching / moving large numbers of child nodes can be excessively slow
- Unexpectedly low performance of temporal antialiasing due to high GPU cost
- Add a property to make BaseMaterial3D Deep Parallax more aggressive (at the cost of artifacts)
- AnimationTree AnimationNodeBlendSpace2D Index p_point = 3 or more - is out of bounds
- SpatialMaterial color different when used in Multimeshinstance vs MeshInstance
- Handle backward for animation track
- [GodotPhysics] Thin RigidDynamicBody3D oscillates and doesn't settle in simple box-box collisions
- Debugger unexpectedly skips lines when stepping through code
- Occasional 32bit editor crashes in Windows: malloc returns null. Memory leak?
- Docs
- C++ not yet supported