godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Input action keeps pressed if the controller is disconnected
- Multiple debugger issues when using `assert()`
- Allow using separate amounts for near and far depth of field
- Vulkan: Memory leak on `vkQueueSubmit()` on macOS
- Cannot make `intersect_ray` work with viewport's `own_world`
- Vulkan: Separate near/far dof_blur_amount no longer available (unlike 3.x)
- Incorrectly get an error when supplying null as a default value in ConfigFile.get_value() method
- Texture2DArray lacks way of setting filter mode
- 3D Models are not rendered on iOS Safari if "Export With Debug" is set to on and shader compilation mode is Asynchronous + Cache
- WorldEnvironment is rendered in front of all 3D Models on Mobile ios with Safari
- Docs
- C++ not yet supported