godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Cannot use new signal created using Signal()
- Expose `Node` child manipulation callbacks
- Vulkan: SDFGI light occlusion results in sudden deep blacks
- Inputs randomly ignored if controller is connected to computer
- Input action keeps pressed if the controller is disconnected
- Multiple debugger issues when using `assert()`
- Allow using separate amounts for near and far depth of field
- Vulkan: Memory leak on `vkQueueSubmit()` on macOS
- Cannot make `intersect_ray` work with viewport's `own_world`
- Vulkan: Separate near/far dof_blur_amount no longer available (unlike 3.x)
- Docs
- C++ not yet supported