godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Faster algorithm for mesh collision detection
- Protocol registration module
- Vulkan: Transparency pipeline has z-order issues
- Godot can get stuck on load with restore scripts on load
- Light2D additive blending mode is broken
- Add rolling average option to `Engine.get_frames_per_second()`
- static function argument is incorrectly reported as shadowing a member variable
- "Signal is already connected" when callable has different binds
- Build in Xcode gives the error: ld: entry point (_main) undefined. for architecture arm64
- Drag and drop audio effect resources to audio bus
- Docs
- C++ not yet supported