godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- JSON parser parses complex built-in types as arrays
- [3.5 Stable] EditorPlugin messes up when code is changed/saved while enabled.
- Implement LOD generation when importing OBJ as mesh
- RigidBody2D: sleeping set to false in second frame after scene is ready
- Can AnimationTrackEditPlugin class documentation be created?
- The editor does not honor the original name when renaming a node.
- Open the directory where the project was exported to in the default file manager
- Add icons to certain main menu items
- Renaming a node will show it's old name for a split second
- Android + controller = no input events detected
- Docs
- C++ not yet supported