godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Error when using AnimationNodeStateMachinePlayback.start(state_string)
- Rigidbody3D jittering instead of settling on the ground, under certain conditions
- Godot freezes and crashes when I click on LightOccluder2D child node, but the game works and runs just fine.
- Inaccurate cast_motion in GodotPhysics
- .NET SDK downgrade prevents Godot build from working
- Sky doesn't contribute to lighting at all, ambient and reflected lights treat Sky Contribution as if the sky was all black
- Even dimension group of tiles are offset by half a tile by default
- Vulkan: SDFGI rendering exhibits glitches (black rectangles)
- `Image.load()` and `load()` return different resources
- Fix external material does not apply to mesh in import settings.
- Docs
- C++ not yet supported