godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1112 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Godot 4 TileSet does not support editing galleries that contain tiles of different sizes.
- Macbook heats up extremely fast when opening godot 4 beta 4
- Vulkan: SSIL produces undesirable distant occlusion when Half Size is enabled
- MeshInstance3D - Visibility Range has inconsistent behavior when doing manual LODs
- Warnings and occasionally garbage in output tab on run.
- Applying a canvas transform to the editor viewport doesn't apply to all node position markers
- Keyboard shortcuts should either not be consumed or not allow conflicts
- Shift+Command+Up is hidden, unremovable shortcut conflicting with user shortcut
- material doesn't render subviewport texture
- PanoramaSky created using Viewport texture is always rendered pink.
- Docs
- C++ not yet supported