godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Vulkan Static reflections from dynamic shader sky (ViewportTexture)
- Window Content Scale not used (instead used from project settings)
- Any script with a `class_name` starting with `Editor` (case-sensitive) does not appear in Add Node dialog
- Godot 4 TileSet does not support editing galleries that contain tiles of different sizes.
- Macbook heats up extremely fast when opening godot 4 beta 4
- Vulkan: SSIL produces undesirable distant occlusion when Half Size is enabled
- MeshInstance3D - Visibility Range has inconsistent behavior when doing manual LODs
- Warnings and occasionally garbage in output tab on run.
- Applying a canvas transform to the editor viewport doesn't apply to all node position markers
- Keyboard shortcuts should either not be consumed or not allow conflicts
- Docs
- C++ not yet supported