godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1143 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Godot aborts with stack trace on editing scene file marked as tool with a timer that frees the node
- Multiple MultiplayerSynchronizer's under MultiplayerSpawner with different public_visibility states prints error
- Time: improving consistency with ISO8601 standard
- macOS arm64 custom build cannot link latest MoltenVK library with Xcode < 14
- MultiplayerSynchronizer is not able to sync some properties from some nodes (ie velocity from CharacterBody2D)
- OS.has_touchscreen_ui_hint reports false on Steam Deck
- ParticleProcessMaterial cannot reset Orbital Velocity properties back to default
- Returning an empty string from _get_configuration_warnings doesn't remove existing warnings
- Godot 4.0 white screen on startup
- Access Violation when calling Input SetCustomMouseCursor
- Docs
- C++ not yet supported