godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Multiple MultiplayerSynchronizer's under MultiplayerSpawner with different public_visibility states prints error
- Time: improving consistency with ISO8601 standard
- MultiplayerSynchronizer is not able to sync some properties from some nodes (ie velocity from CharacterBody2D)
- Add Change Scene option to scene tree dock
- exported custom resource exported fields use default values during _init()
- Unexpected behaviour with MultiplayerSpawner after changing scenes (with `change_scene_to_*`) via RPC call
- DAE skeleton Animations from Blender do not deform the mesh
- Godot Editor and Project Manager steals focus on a window manager on Linux.
- Macbook heats up extremely fast when opening godot 4 beta 4
- Add user-facing C# unhandled exception reporting.
- Docs
- C++ not yet supported