godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1112 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- exported custom resource exported fields use default values during _init()
- Unexpected behaviour with MultiplayerSpawner after changing scenes (with `change_scene_to_*`) via RPC call
- DAE skeleton Animations from Blender do not deform the mesh
- Godot Editor and Project Manager steals focus on a window manager on Linux.
- Macbook heats up extremely fast when opening godot 4 beta 4
- Add user-facing C# unhandled exception reporting.
- macOS Safari 16.1 (latest version) - all HTML5 exports crash on loading (even empty projects with default settings)
- Fold code sections back after being searched over
- Vulkan canvas_item shader different to GLS3
- Add a Process class to control execution of subprocesses and communicate with them.
- Docs
- C++ not yet supported