godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- `SceneTree` Improve logic for skipping nodes removed during group calls
- Improper collision detection at edges of trimesh collision shapes
- Mesh.surface_get_arrays() will fail with no error but interrupt the execution in gdscript.
- [4.0] When Bone2Ds rotate, the Polygon2Ds bound rotate wrongly
- Calling "create_trimesh_shape()" in a WorkerThreadPool task freezes the game
- Color picker in editor doesn't allow entering code values
- Web export doesn't work on URLS that contain non-ascii characters
- BakedLightmap doesn't properly light dynamic objects
- Control nodes whose process_mode results in them being paused can grab focus and visually respond to mouse-over
- glTF (.glb) importer fails with errors importing file with no objects/meshes
- Docs
- C++ not yet supported