godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- apply_torque_impulse() not working on a RigidBody2d that uses CollisionPolygon2d "Segments" build mode
- Game window freezes when going to desktop and won't tab back in (DisplayServer regression)
- Post-Processing Effects Not Affecting OptionButton or ColorPickerButton
- Textures and Sprites doesn't scale the position right when "rect_size" is added in AnimationPlayer
- Forward+: TAA or FSR2 on a transparent viewport causes the viewport to turn opaque
- Vulkan Clustered: TAA does not take BaseMaterial3D or ShaderMaterial scrolling/scaling texture UV into account, resulting in ghosting on textures
- Geometry.is_point_in_polygon() fails when points are clockwise
- Setting a custom resource's exported resource variable to an instance of itself crashes the editor
- Low Processor Mode Preventing Steam Overlays To Work
- OpenGL: 2D MSAA antialiasing is not reimplemented yet (3D available since 4.3.dev1)
- Docs
- C++ not yet supported