godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- BitMap.opaque_to_polygons can still create invalid polygons
- Cannot override filter for Light2D texture, behavior difference between Vulkan and GL
- [TRACKER] OpenXR in Godot 4
- PhysicsMaterial `Bounce` behaves random/broken when enabling continous Collision Detection for a RigidBody3D
- Missing type causes UNSAFE_PROPERTY_ACCESS
- editor crash on Viewport own_world disable
- Crash in headless mode (Failed method: CanvasItem::_redraw_callback)
- Crash when manipulating Gradient inside NoiseTexture2D
- Unable to delete group in godot version 4
- Godot 4.0 beta 7 - randi() in Vector2i() produces negative numbers
- Docs
- C++ not yet supported