godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Scons command line option use_coverage=yes causes crashes on Linux when used with `use_llvm=yes`
- Physics process delayed when adding camera to viewport
- import: Prevent _Wheel nodes not parented to VehicleBody3D
- godot crashed more than one time when I use csg shapes
- Time can now check for valid datetimes without throwing an error.
- Select the correct key and enable the correct modes when editing an action input
- TileMap editor is slow with large tilemaps
- Trackpad gestures in the 2D workspace are different from that of the standard conventions
- GPUParticles3D trail connects to world origin
- Editor CPU usage ramps up when unfocused or minimized
- Docs
- C++ not yet supported