godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Project windows jump up after they appear on screen
- Godot Closes when restoring a minimized floating script editor window (Intel driver bug)
- Add an option to jitter BaseMaterial3D dithering pattern across frames
- When exporting for iOS, simulator options doesn't appear to run the app (II)
- Collisions between CharacterBody2Ds fails to trigger is_on_ceiling() and is_on_floor() at the same time
- GetViewport().GetCamera3D() returns instance of the script attached to camera in C#
- Allow multiple `SubViewports` within a `Window` to have a focused `Control`
- Godot output/debug console is out of order when using RPCs and/or multiple clients
- On assigning any value to a PackedArray, I still get the "this variable is used but has no value" warning
- RichTextLabel fit_content does not work if used as a custom tooltip.
- Docs
- C++ not yet supported