godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Unpredictable VoxelGI lighting with interior scenes
- Vulkan: LightmapGI generates completely black output and probes on macOS (Intel driver bug)
- In Canvas Item's draw_string, HORIZONTAL_ALIGNMENT argument appears to be useless
- Add texture partial update method
- Comparison Operator: Values of types int and float with same numerical value are equal
- `preload` not works for custom `ResourceFormatLoader`
- Editor returns error when signal.emit() is used in return statements
- Laggy Label with large amounts of characters
- add: Condition "p_elem->_root" is true. error spam in connection with VisibleOnScreenEnabler2D
- Shadow Map atlas quadrant selection problem
- Docs
- C++ not yet supported