godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1112 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Include statements only work to depth of 1 in GLSL shaders
- Godot 4.1.x crash at startup
- Replace use of push constants in 2D RD renderer with uniform buffer
- Crash on macOS ARM-64 when closing game in Godot 4.1.1 Mono
- Expose CharacterBody3D methods to C++
- Core: Add parameter `no_inheritance` to `Script.get_script_*_list()` methods
- Improve usability of the SpriteFramesEditor
- Inconsistent default values in TileMap.set_cell() and TileMapPattern.set_cell()
- [Control/2D] Zooming in viewport makes objects "bleed" outside their desired size (Pixel Perfect, Anti-Aliasing issue)
- Extended ImageTexture renders non-deterministically in editor and incorrectly at runtime
- Docs
- C++ not yet supported