godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Crash at startup when using Forward+ or Mobile renderer (Vulkan) on AMD GPUs
- The offset of adding frames from the sprite table cannot be negative
- RPCs must be echoed in child class, otherwise they don't work.
- Drop-down menus detect click release as a click
- Range Sliders in the Inspector do not Assign Input Focus to their Associated Edit Control
- The fact that `str_to_var` and `ConfigFile` deserialize Objects is likely to cause security issues
- Projects exported with the Compatibility renderer fail to run when using Vulkan
- Instantiating scenes is not always thread-safe
- Core: Add `allow_objects`/`full_objects` parameter to text serialization
- Add global parameter to EditorPlugin.add_autoload_singleton
- Docs
- C++ not yet supported