godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Expose `get_reaction_force` and `get_reaction_torque` from 2D Joints (and `break_force` and `break_torque`)
- Control: "Connect Signal to a Method" -> advanced -> Add Extra Call Argument drop down renders behind control view
- Engine hangs for half a second when selecting a node in 2D viewport or committing node rename.
- Scenes corrupted when switching to "Import As" Animation Library.
- Build failing on Export Android - Godot 4.1.1
- Editor crashes very often in Forward+ and Mobile due to FPS Monitor Vulkan overlay
- Allow values greater than 1.0 in ReflectionProbe Intensity
- Add OS_Windows "missing system directory" error message
- improve default movement with framerate independent stokes drag algorithm
- Clarify that shaders can override `CanvasItem.modulate`
- Docs
- C++ not yet supported