godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- scene/gui/control.cpp:856 - Condition "parent_rect_size.x == 0.0" is true. error when dragging anchors.
- Sprite2D jumps back and forth (maybe also its physics object)
- GridMap rotation causes offset in-game
- The exposed Object's `set_script` & `get_script` accept Variant type, not Script type.
- Path3D has editor performance issues when points are added over a long distance
- TAA Bad Quality
- Expose `get_reaction_force` and `get_reaction_torque` from 2D Joints (and `break_force` and `break_torque`)
- Control: "Connect Signal to a Method" -> advanced -> Add Extra Call Argument drop down renders behind control view
- Engine hangs for half a second when selecting a node in 2D viewport or committing node rename.
- Scenes corrupted when switching to "Import As" Animation Library.
- Docs
- C++ not yet supported