godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- E 0:00:01:0253 MainLoop.gd:57 @ _on_save_button_pressed(): Condition "!is_ancestor_of(p_node)" is true. Returning: false <C++ Source> scene/main/node.cpp:2302 @ is_editable_instance() <Stack Trace> MainLoop.gd:57 @ _on_save_button_pressed()
- The AutoWrap: Word property in Label seems ineffective on Android
- Scaled Sprite2D displays part of previous animation frame
- Crash due to TextureRect and RichTextLabel causing a size-fitting infinite loop with certain Containers
- Drag drop bug in scene tree
- C# Implementation of Add Method In External Editor for VS.
- Add unit test for Crypto file - Load and Save Key
- Uncaught TypeError: Failed to execute 'decode" on 'TextDecoder' and then froze godot (CHROME ONLY)
- ShapeCast.get_collision_normal() returns incorrect values
- Script Editor Folding: Unfolding parent sections does not respect folded child sections
- Docs
- C++ not yet supported