godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- FSR 2 has pixel fizzling when in fullscreen mode
- Rigidbody3D does not emit NOTIFICATION_TRANSFORM_CHANGED (2000)
- Flood of error message in multi-threaded render particles_is_inactive: This function should never be used with threaded rendering, as it stalls the renderer
- Implement transparent object respecting next pass order
- Improve tooltip for metadata in the inspector
- Trying to manually load new scenes to toggle back and forth between two scenes fails
- AnimatableBody3D's Constant Linear/Angular velocity not doing anything
- Avoid caching a specific instance for Object* property defaults
- Crashes when importing model, animations, or when loading bone maps
- Getting global property while Setting local property causes _integrate_physics to malfunction
- Docs
- C++ not yet supported