godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1112 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Avoid some allocations in VariantParser
- GPU Particles 2D/3D spawn subemitters "At End" earlier than expected
- GPU Particles 2D/3D stop moving when colliding with a moving collider
- GPU Particles 2D/3D move in the opposite direction after being pushed
- Godot 3D's performance seems to get worse as time passes.
- CharacterBody3D will not slide on slopes when stop on slopes is disabled.
- Trying to delete tile from tileset using Delete key deletes node instead
- RemoteTransform3D descendant _notification cannot be overridden
- Skeleton2D and Bone2D throwing error "core/math/transform_2d.cpp:51 - Condition "det == 0" is true."
- GDScript: Use type of actual value for constants and change impossible type tests error to warning
- Docs
- C++ not yet supported