godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Handling of quotes within arguments in OS.execute()
- HDR skybox colors are too dark/bright with compatibility renderer
- AudioPlaybackTrack forces unwanted polyphony and bypasses AudioStreamPlayer3D's `max_polyphony` limit.
- Allow for previewing 3D in the 2D editor
- Lag Spikes when moving CharacterBody2D through large TileMap2D with collision
- Game crashes when resizing UI to exact size of Container
- Language Server: Symbol resolution does not take context into account
- Instantiating a scene spawns in all the wrong places
- Missing MODEL_* constants on Vector3i
- C# Game crashes randomly on changing scenes with USER ERROR: FATAL: Condition "gchandle.is_released()" is true
- Docs
- C++ not yet supported