godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- GPUParticles2D particles no longer move with consistent velocity
- Quitting .NET editor prints error: `ERROR: Condition "!EditorSettings::get_singleton() || !EditorSettings::get_singleton()->has_setting(p_setting)" is true. Returning: Variant()`
- Problem with data update (legacy scene)
- Mouse event handling doesn't work correctly for Area2D when overlaping ColorRect is on CanvasLayer with lower index
- Camera3D gizmo does not reflect actual FOV
- Black screen in Mobile Renderer when MSAA 2D enabled without having a visible 2D element
- 2D Viewport Blend Function darkens pixels (3D Blend is OK)
- Lock selected Node(s) only works on the parents of selected
- _init not working properly when objects are created thru a for loop, and the _init parameters are assigned on that same loop.
- Dangling quoted lines does not generate a warning or error.
- Docs
- C++ not yet supported