godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1113 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Vulkan: SDFGI incorrectly reads certain high-contrast textures for cascade generation
- [3.x] Fix "Changing .import file externally doesn't trigger asset reimport"
- CollisionObject3D doesn't check for `CSG*` objects with `Use Collision` enabled in their collider warning check.
- Native file dialogs do not prevent input from propagating to main window
- ConfirmationDialog with `visible = true` spawns at invalid position when embedded subwindows is disabled
- MeshInstance2D Gets Artifacts if Object Is Rotated.
- Enhancing Readability and Reducing Complexity in NavMap sync and get_path Methods
- Unwrap UV2 for Lightmap/AO option causes mesh to turn into black cube
- (Visual) Profiler stops updating when editor is not in focus with default Unfocused Low Processor Mode Sleep value.
- Crash on adding more than one scene instance with an OmniLight3D
- Docs
- C++ not yet supported