godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Silent crash while using a SubViewport
- Buttons "normal" stylebox content margins override other styleboxes content margins
- Additive blend mode causes shimmering with FSR 2.
- NVIDIA Instant Replay status indicator is everywhere now
- Getting depth texture from viewport loses precision
- Vulkan: SDFGI incorrectly reads certain high-contrast textures for cascade generation
- CollisionObject3D doesn't check for `CSG*` objects with `Use Collision` enabled in their collider warning check.
- Native file dialogs do not prevent input from propagating to main window
- ConfirmationDialog with `visible = true` spawns at invalid position when embedded subwindows is disabled
- MeshInstance2D Gets Artifacts if Object Is Rotated.
- Docs
- C++ not yet supported