godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- get_tree().unload_current_scene() sometimes causes a silent crash, with no errors or logs
- Inputting any keyboard dead keys softlocks the script editor (ibus 1.5.29-rc2 regression, fixed in 1.5.30) [Ubuntu-specific bug, report it to your distro]
- Add support for stopping `SceneTreeTimer`
- `find_children` type argument does not work for C# class names or GDScript inner classes
- Debugger stops when loading scripts with invalid syntax
- Flickering when changing scenes
- Changing between scenes with global Volumetric Fog, VoxelGI weird behavior
- Using "Stop Running Project(F8)" button prevents generating vulkan pipeline cache
- Add `TextControl` to unify code of `TextEdit` and `LineEdit`
- Strange behavior of RigidBodies2D when mass difference is big
- Docs
- C++ not yet supported