godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Running LOD generation under tsan uncovers lock-order-inversion
- Network.disconnect_peer() will terminate client connectivity before any rpc() calls can happen.
- Importer Conflict with Same Extension Targeting
- Replacing a node with an instantiated scene via replace_by causes the replacement to lose scene_file_path
- Resizing a SubViewportContainer with viewport scaling and expand aspect ratio attempts to render ludicrously large viewports
- GridMap/MeshLibrary doesn't instance GPUParticlesCollision nodes converted from scene
- Dynamic calls with wrong argument count crash the engine (Release mode)
- TextEdit cursor option for "caret_background_color" fails to activate
- AcceptDialog does not show the whole title if the title is too long
- Lightmapping Crashes Engine
- Docs
- C++ not yet supported