godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1112 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- WorldEnvironment node interfers with fullscreen effect using SubViewport
- Change_scene_to_* bugs after changing scene manually
- str(0.0 * -1.0) produces "-0", expect "0"
- Add support for selecting multiple properties with `PropertySelector`
- Optimize Viewport's `_gui_find_control_at_pos` for `Container` nodes
- Engine becomes unresponsive when attempting to add a physics element to a 1x1 tile set
- Add `is_colliding` method to `SpringArm3D`
- I want to navigate the viewport with the Animation Tab open, but the shortcuts are active.
- DDS with implicit first mipmap size fails to import
- UNSAFE_METHOD_ACCESS warning for singletons autoloaded as .tscn
- Docs
- C++ not yet supported