godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1142 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Array.all() only runs only for the first array entry if the passed callable has no return value
- ItemList has clipped items, unwanted extra spacing and inconsistent handling of mouse clicks depending on spacing parameters
- Particles 2D animation ignore AtlasTexture bounding
- [TextServer] Improve text server interlocking.
- Rendering discrepancies between forward_plus and gl_compatibility
- Fix uninitialized variables
- PROBLEM the red line in godot 4.1.1 and 4.1.3
- Add a signal to notify when the animation node changed inside state machine playback
- Add KHR_audio_emitter support to the GLTF module
- set resource_local_to_scene in surface_material_override causes error
- Docs
- C++ not yet supported