godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1115 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Operator overloading implemented in GDScript
- [3.x] Add access to the viewport's G-buffers (and depth).
- [3.x] Stack underflow on yielding
- RigidBody sometimes misses reporting a contact
- texture_set_shrink_all_x2_on_set_data and/or VRAM counting in editor doesn't work
- Implement OS agnostic `InputEventGesture` with Pan, Pinch, and Twist
- Creating new image for ImageTexture logs errors to console
- Opaque Pre Pass Textures not Rendering Properly on Mobile Devices
- Some menus in the script editor disappear after using the "Close Other Tabs" context menu action
- GLES2.0 shader time precision error
- Docs
- C++ not yet supported