godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1112 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Add more keywords to base Variant types
- Add const lvalue ref to `modules/*` container parameters
- `Skeleton3D` Animation performance is terrible on OpenGL
- AudioStreamPlaybackPolyphonic doesn't emit `finished` signal for each AudioStream neither allow get the reference from ID
- Implement Mesh Shader support for Rendering Device Vulkan and DirectX12
- Infer and allow BBcode lists `[ul]` in class reference generation
- [GDScript] Prevent some vararg methods binding arguments to member variables
- GDScript: Add tests for highlighter
- Release event of a double click has double_click=false
- Alpha channel of application/boot_splash/bg_color not honored
- Docs
- C++ not yet supported