godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Vehiclebody3D sliding down slope when parked
- VehicleWheel3D spring length is being calculated incorrectly
- Invert Force Disable Compression import option to be easier to discover
- Should bitfields types be unsigned integers instead of signed integers?
- Add more keywords to base Variant types
- Add const lvalue ref to `modules/*` container parameters
- `Skeleton3D` Animation performance is terrible on OpenGL
- AudioStreamPlaybackPolyphonic doesn't emit `finished` signal for each AudioStream neither allow get the reference from ID
- Implement Mesh Shader support for Rendering Device Vulkan and DirectX12
- Infer and allow BBcode lists `[ul]` in class reference generation
- Docs
- C++ not yet supported