godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Shader editor randomly removes tabs from empty lines before saving
- Add optional param `cancel_sliding` to `move_and_collide`
- Make input_ray_pickable CollisionObjects sensitive to collision layers
- Overhaul Node2D documentation
- DisplayServer.window_is_focused returns true for unfocused window after calling DisplayServer.window_set_flag
- Slider gets wrong initial value with fractional range
- Add disable_scripting build option
- StaticBody3D collisions does not scan layers of RigidBody3D
- Unexpected C# performance loss on simple scripts
- Duplicating a Node in Editor references original Node
- Docs
- C++ not yet supported