godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Don't force-cleanup already cleaned up `TileMap` cells
- [MacOS] Defining Wine Executable but not rcedit causes infinite instances of Wine to start
- `PackedByteArray` copied and converted to `Array` without error when passed to a function with typed arguments
- Fix floor snapping for CSG shapes with collision
- QuadMesh Shader technique in XR
- DRAFT: C#-Performance: Use a custom static lookup to handle InvokeGodotClassMethod and HasGodotClassMethod
- If you intend to create a child node, you may end up creating a sibling node.
- is_action_just_released happens twice in _gui_input()
- PackedByteArray Unicode decoding functions decode invalid Unicode instead of returning empty strings
- Add Maximum Timeouts per Tick property to Timer
- Docs
- C++ not yet supported