godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Animation SpriteFrames panel: FPS field is too small, long numbers (e.g. using decimal fraction) are cropped
- File Dialog is extremely slow inside the editor
- Clicking a button in the scene dock while a project is loading causes current scene to be overwritten
- Expose unused SHADOW_MODULATE's alpha as shadow opacity for 2d lighting shadows
- Expose access to 3D color buffer through ViewportTexture
- TileMapEditor crashes sometimes when switching scene tabs
- Handle Vector4 default input values in visual shaders
- The debugger crashes randomly during debugging.
- Godot chooses a display scale of 1.0 despite I set my my windows to display at 150%
- vr app on quest closes after starting
- Docs
- C++ not yet supported